Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Kismet/KismetSystemLibrary.h |
Include |
#include "Kismet/KismetSystemLibrary.h" |
Source |
/Engine/Source/Runtime/Engine/Private/KismetSystemLibrary.cpp |
static void
MoveComponentTo
(
USceneComponent
* Component,
FVector
TargetRelativeLocation,
FRotator
TargetRelativeRotation,
bool
bEaseOut,
bool
bEaseIn,
float OverTime,
bool
bForceShortestRotationPath,
TEnumAsByte
< EMoveComponentAction::Type
> MoveAction,
FLatentActionInfo
LatentInfo
)
Interpolate a component to the specified relative location and rotation over the course of OverTime seconds.
Parameter |
Description |
---|---|
Component |
Component to interpolate |
TargetRelativeLocation |
Relative target location |
TargetRelativeRotation |
Relative target rotation |
bEaseOut |
if true we will ease out (ie end slowly) during interpolation |
bEaseIn |
if true we will ease in (ie start slowly) during interpolation |
OverTime |
duration of interpolation |
bForceShortestRotationPath |
if true we will always use the shortest path for rotation |
MoveAction |
required movement behavior |
LatentInfo |
The latent action |
EMoveComponentAction