UKismetSystemLibrary::ShowPlatformSpecificAchievementsScreen

Displays the built-in achievements GUI (iOS and Android only; this function may be renamed or moved in a future release)

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Kismet/KismetSystemLibrary.h

Include

#include "Kismet/KismetSystemLibrary.h"

Source

/Engine/Source/Runtime/Engine/Private/KismetSystemLibrary.cpp

Syntax

static void ShowPlatformSpecificAchievementsScreen
(
    const class APlayerController * SpecificPlayer
)

Remarks

Displays the built-in achievements GUI (iOS and Android only; this function may be renamed or moved in a future release)

Parameters

Parameter

Description

SpecificPlayer

Specific player's achievements to show. May not be supported on all platforms. If null, defaults to the player with ControllerId 0

Select Skin
Light
Dark

Welcome to the new Unreal Engine 4 Documentation site!

We're working on lots of new features including a feedback system so you can tell us how we are doing. It's not quite ready for use in the wild yet, so head over to the Documentation Feedback forum to tell us about this page or call out any issues you are encountering in the meantime.

We'll be sure to let you know when the new system is up and running.

Post Feedback