EDepthOfFieldFunctionValue

Note: The index is used to map the enum to different code in the shader.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Materials/MaterialExpressionDepthOfFieldFunction.h

Include

#include "Materials/MaterialExpressionDepthOfFieldFunction.h"

Syntax

enum EDepthOfFieldFunctionValue
{
    TDOF_NearAndFarMask,
    TDOF_NearMask,
    TDOF_FarMask,
    TDOF_CircleOfConfusionRadius,
    TDOF_MAX,
}

Values

Name

Description

TDOF_NearAndFarMask

0:in Focus .. 1:Near or Far.

TDOF_NearMask

0:in Focus or Far .. 1:Near.

TDOF_FarMask

0:in Focus or Near .. 1:Far.

TDOF_CircleOfConfusionRadius

In pixels, only works for CircleDOF, use Abs for the actual radius as the sign of the value indicates near out of focus, positive indicates far out of focus

TDOF_MAX

Remarks

Note: The index is used to map the enum to different code in the shader.

Select Skin
Light
Dark

Welcome to the new Unreal Engine 4 Documentation site!

We're working on lots of new features including a feedback system so you can tell us how we are doing. It's not quite ready for use in the wild yet, so head over to the Documentation Feedback forum to tell us about this page or call out any issues you are encountering in the meantime.

We'll be sure to let you know when the new system is up and running.

Post Feedback