EVectorNoiseFunction

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MacOS
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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Materials/MaterialExpressionVectorNoise.h

Include

#include "Materials/MaterialExpressionVectorNoise.h"

Syntax

enum EVectorNoiseFunction
{
    VNF_CellnoiseALU,
    VNF_VectorALU,
    VNF_GradientALU,
    VNF_CurlALU,
    VNF_VoronoiALU,
    VNF_MAX,
}

Values

Name

Description

VNF_CellnoiseALU

Random color for each unit cell in 3D space.

VNF_VectorALU

Perlin-style noise with 3D vector/color output.

VNF_GradientALU

Gradient of Perlin noise, useful for bumps.

VNF_CurlALU

Curl of Perlin noise, useful for 3D flow directions. RGB = signed curl vector ~162 instructions

VNF_VoronoiALU

Also known as Worley or Cellular noise.

VNF_MAX

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