EWorldPositionIncludedOffsets

Specifies which shader generated offsets should included in the world position (displacement/WPO etc.)

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Materials/MaterialExpressionWorldPosition.h

Include

#include "Materials/MaterialExpressionWorldPosition.h"

Syntax

enum EWorldPositionIncludedOffsets
{
    WPT_Default,
    WPT_ExcludeAllShaderOffsets,
    WPT_CameraRelative,
    WPT_CameraRelativeNoOffsets,
    WPT_MAX,
}

Values

Name

Description

WPT_Default

Absolute world position with all material shader offsets applied

WPT_ExcludeAllShaderOffsets

Absolute world position with no material shader offsets applied

WPT_CameraRelative

Camera relative world position with all material shader offsets applied

WPT_CameraRelativeNoOffsets

Camera relative world position with no material shader offsets applied

WPT_MAX

Remarks

Specifies which shader generated offsets should included in the world position (displacement/WPO etc.)

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