FindClosestExpressionByGUIDRecursive

Workaround - Similar to base call but evaluates all expressions found, not just the first

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Materials/MaterialInstance.h

Include

#include "Materials/MaterialInstance.h"

Syntax

template<typename ExpressionType>
void FindClosestExpressionByGUIDRecursive
(
    const FName & InName,
    const FGuid & InGUID,
    const TArray < UMaterialExpression * > & InMaterialExpression,
    ExpressionType *& OutExpression
)

Remarks

Workaround - Similar to base call but evaluates all expressions found, not just the first

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