UMaterialExpressionBlendMaterialAttributes

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Inheritance Hierarchy

UObjectBase

UObjectBaseUtility

UObject

UMaterialExpression

UMaterialExpressionBlendMaterialAttributes

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Materials/MaterialExpressionBlendMaterialAttributes.h

Include

#include "Materials/MaterialExpressionBlendMaterialAttributes.h"

Syntax

class UMaterialExpressionBlendMaterialAttributes : public UMaterialExpression

Variables

Name Description

Public variable

FMaterialAttrib ...

 

A

Public variable

FExpressionInpu ...

 

Alpha

Public variable

FMaterialAttrib ...

 

B

Public variable

TEnumAsByte < EM ...

 

PixelAttributeBlendType

Optionally skip blending attributes of this type.

Public variable

TEnumAsByte < EM ...

 

VertexAttributeBlendType

Optionally skip blending attributes of this type.

Constructors

Name Description

Public function

UMaterialExpressionBlendMaterialAttributes

(
    const FObjectInitializer & ObjectIn...
)

Overridden from UMaterialExpression

Name Description

Public function Virtual

int32

 

Compile

(
    FMaterialCompiler * Compiler,
    int32 OutputIndex
)

Create the new shader code chunk needed for the Abs expression

Public function Virtual Const

void

 

GetCaption

(
    TArray < FString >& OutCaptions
)

Returns the text to display on the material expression (in the material editor).

Public function Virtual

FExpressionI ...

 

GetInput

(
    int32 InputIndex
)

Public function Virtual Const

FName

 

GetInputName

(
    int32 InputIndex
)

Public function Virtual

const TArray ...

 

GetInputs()

Public function Virtual

uint32

 

GetInputType

(
    int32 InputIndex
)

Public function Virtual Const

bool

 

IsInputConnectionRequired

(
    int32 InputIndex
)

Public function Virtual

bool

 

IsResultMaterialAttributes

(
    int32 OutputIndex
)

Marks certain expression types as outputting material attributes.

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