UMaterialExpressionChannelMaskParameter

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Inheritance Hierarchy

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Materials/MaterialExpressionChannelMaskParameter.h

Include

#include "Materials/MaterialExpressionChannelMaskParameter.h"

Syntax

class UMaterialExpressionChannelMaskParameter : public UMaterialExpressionVectorParameter

Variables

Name Description

Public variable

FExpressionInpu ...

 

Input

Public variable

TEnumAsByte < EC ...

 

MaskChannel

Constructors

Name Description

Public function

UMaterialExpressionChannelMaskParameter

(
    const FObjectInitializer & ObjectIn...
)

Overridden from UMaterialExpressionVectorParameter

Name Description

Public function Virtual Const

bool

 

IsUsedAsChannelMask()

Public function Virtual

bool

 

SetParameterValue

(
    FName InParameterName,
    FLinearColor InValue
)

Overridden from UMaterialExpression

Name Description

Public function Virtual

int32

 

Compile

(
    FMaterialCompiler * Compiler,
    int32 OutputIndex
)

Create the new shader code chunk needed for the Abs expression

Public function Virtual Const

void

 

GetCaption

(
    TArray < FString >& OutCaptions
)

Returns the text to display on the material expression (in the material editor).

Public function Virtual

uint32

 

GetInputType

(
    int32 InputIndex
)

Public function Virtual Const

bool

 

IsInputConnectionRequired

(
    int32 InputIndex
)

Overridden from UObject

Name Description

Public function Virtual

void

 

PostEditChangeProperty

(
    FPropertyChangedEvent & PropertyCha...
)

Called when a property on this object has been modified externally

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