UMaterialExpressionRuntimeVirtualTextureOutput

Material output expression for writing to a runtime virtual texture.

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Inheritance Hierarchy

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Materials/MaterialExpressionRuntimeVirtualTextureOutput.h

Include

#include "Materials/MaterialExpressionRuntimeVirtualTextureOutput.h"

Syntax

class UMaterialExpressionRuntimeVirtualTextureOutput : public UMaterialExpressionCustomOutput

Remarks

Material output expression for writing to a runtime virtual texture.

Variables

Name Description

Public variable

FExpressionInpu ...

 

BaseColor

Input for Base Color to output to virtual texture.

Public variable

FExpressionInpu ...

 

Mask

Input for Mask to output to virtual texture.

Public variable

FExpressionInpu ...

 

Normal

Input for Surface Normal to output to virtual texture.

Public variable

FExpressionInpu ...

 

Opacity

Input for Opacity value used for blending to virtual texture.

Public variable

FExpressionInpu ...

 

Roughness

Input for Roughness to output to virtual texture.

Public variable

FExpressionInpu ...

 

Specular

Input for Specular to output to virtual texture.

Public variable

FExpressionInpu ...

 

WorldHeight

Input for World Height to output to virtual texture.

Constructors

Name Description

Public function

UMaterialExpressionRuntimeVirtualTextureOutput

(
    const FObjectInitializer & ObjectIn...
)

Overridden from UMaterialExpressionCustomOutput

Name Description

Public function Virtual Const

FString

 

GetDisplayName()

Public function Virtual Const

FString

 

GetFunctionName()

Public function Virtual Const

int32

 

GetNumOutputs()

Override to enable multiple outputs.

Overridden from UMaterialExpression

Name Description

Public function Virtual

int32

 

Compile

(
    FMaterialCompiler * Compiler,
    int32 OutputIndex
)

Create the new shader code chunk needed for the Abs expression

Public function Virtual Const

void

 

GetCaption

(
    TArray < FString >& OutCaptions
)

Returns the text to display on the material expression (in the material editor).

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