UMaterialExpressionRuntimeVirtualTextureReplace

Material output expression to switch logic for a path that renders to runtime virtual texture pages.

Windows
MacOS
Linux

Inheritance Hierarchy

UObjectBase

UObjectBaseUtility

UObject

UMaterialExpression

UMaterialExpressionRuntimeVirtualTextureReplace

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Materials/MaterialExpressionRuntimeVirtualTextureReplace.h

Include

#include "Materials/MaterialExpressionRuntimeVirtualTextureReplace.h"

Syntax

class UMaterialExpressionRuntimeVirtualTextureReplace : public UMaterialExpression

Remarks

Material output expression to switch logic for a path that renders to runtime virtual texture pages.

Variables

Name Description

Public variable

FExpressionInpu ...

 

Default

Used by the default rendering passes.

Public variable

FExpressionInpu ...

 

VirtualTextureOutput

Used by the pass that renders to a runtime virtual texture page.

Constructors

Name Description

Public function

UMaterialExpressionRuntimeVirtualTextureReplace

(
    const FObjectInitializer & ObjectIn...
)

Overridden from UMaterialExpression

Name Description

Public function Virtual

int32

 

Compile

(
    FMaterialCompiler * Compiler,
    int32 OutputIndex
)

Create the new shader code chunk needed for the Abs expression

Public function Virtual Const

void

 

GetCaption

(
    TArray < FString >& OutCaptions
)

Returns the text to display on the material expression (in the material editor).

Public function Virtual

uint32

 

GetInputType

(
    int32 InputIndex
)

Public function Virtual

uint32

 

GetOutputType

(
    int32 OutputIndex
)

Public function Virtual

bool

 

IsResultMaterialAttributes

(
    int32 OutputIndex
)

Marks certain expression types as outputting material attributes.

Select Skin
Light
Dark

Welcome to the new Unreal Engine 4 Documentation site!

We're working on lots of new features including a feedback system so you can tell us how we are doing. It's not quite ready for use in the wild yet, so head over to the Documentation Feedback forum to tell us about this page or call out any issues you are encountering in the meantime.

We'll be sure to let you know when the new system is up and running.

Post Feedback