UMaterialExpressionSceneTexture

Windows
MacOS
Linux

Inheritance Hierarchy

UObjectBase

UObjectBaseUtility

UObject

UMaterialExpression

UMaterialExpressionSceneTexture

Syntax

class UMaterialExpressionSceneTexture : public UMaterialExpression

Variables

Name Description

Public variable

bool

 

bFiltered

Whether to use point sampled texture lookup (default) or using [bi-linear] filtered (can be slower, avoid faceted lock with distortions), some SceneTextures cannot be filtered

Public variable

FExpressionInpu...

 

Coordinates

UV in 0..1 range

Public variable

TEnumAsByte< ES...

 

SceneTextureId

Which scene texture (screen aligned texture) we want to make a lookup into

Constructors

Name Description

Public function

UMaterialExpressionSceneTexture

(
    const FObjectInitializer& ObjectIn...
)

Overridden from UMaterialExpression

Name Description

Public function Virtual

int32

 

Compile

(
    FMaterialCompiler* Compiler,
    int32 OutputIndex
)

Create the new shader code chunk needed for the Abs expression

Public function Virtual Const

void

 

GetCaption

(
    TArray< FString >& OutCaptions
)

Returns the text to display on the material expression (in the material editor).

References

Module

Engine

Header

Runtime/Engine/Classes/Materials/MaterialExpressionSceneTexture.h

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