UMaterialExpressionSetMaterialAttributes

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Inheritance Hierarchy

UObjectBase

UObjectBaseUtility

UObject

UMaterialExpression

UMaterialExpressionSetMaterialAttributes

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Materials/MaterialExpressionSetMaterialAttributes.h

Include

#include "Materials/MaterialExpressionSetMaterialAttributes.h"

Syntax

class UMaterialExpressionSetMaterialAttributes : public UMaterialExpression

Variables

Name Description

Public variable

TArray < FGuid >

 

AttributeSetTypes

Public variable

TArray < FExpres ...

 

Inputs

Public variable

TArray < FGuid >

 

PreEditAttributeSetTypes

Constructors

Name Description

Public function

UMaterialExpressionSetMaterialAttributes

(
    const FObjectInitializer & ObjectIn...
)

Overridden from UMaterialExpression

Name Description

Public function Virtual

int32

 

Compile

(
    FMaterialCompiler * Compiler,
    int32 OutputIndex
)

Create the new shader code chunk needed for the Abs expression

Public function Virtual Const

void

 

GetCaption

(
    TArray < FString >& OutCaptions
)

Returns the text to display on the material expression (in the material editor).

Public function Virtual

void

 

GetExpressionToolTip

(
    TArray < FString >& OutToolTip
)

Get a tooltip for the expression itself.

Public function Virtual

FExpressionI ...

 

GetInput

(
    int32 InputIndex
)

Public function Virtual Const

FName

 

GetInputName

(
    int32 InputIndex
)

Public function Virtual

const TArray ...

 

GetInputs()

Public function Virtual

uint32

 

GetInputType

(
    int32 InputIndex
)

Public function Virtual Const

bool

 

IsInputConnectionRequired

(
    int32 InputIndex
)

Public function Virtual

bool

 

IsResultMaterialAttributes

(
    int32 OutputIndex
)

Marks certain expression types as outputting material attributes.

Overridden from UObject

Name Description

Public function Virtual

void

 

PostEditChangeProperty

(
    FPropertyChangedEvent & PropertyCha...
)

Called when a property on this object has been modified externally

Public function Virtual

void

 

PreEditChange

(
    FProperty * PropertyAboutToChan...
)

This is called when a property is about to be modified externally

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