UMaterialExpressionSpeedTree

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Inheritance Hierarchy

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Materials/MaterialExpressionSpeedTree.h

Include

#include "Materials/MaterialExpressionSpeedTree.h"

Syntax

class UMaterialExpressionSpeedTree : public UMaterialExpression

Variables

Name Description

Public variable

bool

 

bAccurateWindVelocities

Public variable

float

 

BillboardThreshold

Public variable

FExpressionInpu ...

 

ExtraBendWS

Public variable

FExpressionInpu ...

 

GeometryInput

Public variable

TEnumAsByte < en...

 

GeometryType

Public variable

FExpressionInpu ...

 

LODInput

Public variable

TEnumAsByte < en...

 

LODType

Public variable

FExpressionInpu ...

 

WindInput

Public variable

TEnumAsByte < en...

 

WindType

Constructors

Name Description

Public function

UMaterialExpressionSpeedTree

(
    const FObjectInitializer & ObjectIn...
)

Overridden from UMaterialExpression

Name Description

Public function Virtual

int32

 

Compile

(
    FMaterialCompiler * Compiler,
    int32 OutputIndex
)

Create the new shader code chunk needed for the Abs expression

Public function Virtual Const

void

 

GetCaption

(
    TArray < FString >& OutCaptions
)

Returns the text to display on the material expression (in the material editor).

Overridden from UObject

Name Description

Public function Virtual Const

bool

 

CanEditChange

(
    const FProperty * InProperty
)

Called by the editor to query whether a property of this object is allowed to be modified.

Public function Virtual

void

 

Serialize

(
    FStructuredArchive::FRecord Record
)

Handles reading, writing, and reference collecting using FArchive .

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