UMaterialExpressionTextureObjectParameter

Node which creates a texture parameter and outputs the texture object itself, instead of sampling the texture first.

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Inheritance Hierarchy

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Materials/MaterialExpressionTextureObjectParameter.h

Include

#include "Materials/MaterialExpressionTextureObjectParameter.h"

Syntax

class UMaterialExpressionTextureObjectParameter : public UMaterialExpressionTextureSampleParameter

Remarks

Node which creates a texture parameter and outputs the texture object itself, instead of sampling the texture first. This is used with material functions to implement texture parameters without actually putting the parameter in the function.

Constructors

Name Description

Public function

UMaterialExpressionTextureObjectParameter

(
    const FObjectInitializer & ObjectIn...
)

Overridden from UMaterialExpressionTextureSampleParameter

Name Description

Public function Virtual

bool

 

TextureIsValid

(
    UTexture * InTexture,
    FString & OutMessage
)

Return true if the texture is a movie texture

Overridden from UMaterialExpression

Name Description

Public function Virtual

int32

 

Compile

(
    FMaterialCompiler * Compiler,
    int32 OutputIndex
)

Create the new shader code chunk needed for the Abs expression

Public function Virtual

int32

 

CompilePreview

(
    FMaterialCompiler * Compiler,
    int32 OutputIndex
)

Public function Virtual Const

void

 

GetCaption

(
    TArray < FString >& OutCaptions
)

Returns the text to display on the material expression (in the material editor).

Public function Virtual

const TArray ...

 

GetInputs()

Public function Virtual

uint32

 

GetOutputType

(
    int32 InputIndex
)

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