UMaterialExpressionThinTranslucentMaterialOutput

Material output expression for writing single layer water volume material properties.

Windows
MacOS
Linux

Inheritance Hierarchy

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Materials/MaterialExpressionThinTranslucentMaterialOutput.h

Include

#include "Materials/MaterialExpressionThinTranslucentMaterialOutput.h"

Syntax

class UMaterialExpressionThinTranslucentMaterialOutput : public UMaterialExpressionCustomOutput

Remarks

Material output expression for writing single layer water volume material properties.

Variables

Name Description

Public variable

FExpressionInpu ...

 

TransmittanceColor

Input for the transmittance color for a view perpendicular to the surface. Valid range is [0,1].

Constructors

Name Description

Public function

UMaterialExpressionThinTranslucentMaterialOutput

(
    const FObjectInitializer & ObjectIn...
)

Overridden from UMaterialExpressionCustomOutput

Name Description

Public function Virtual Const

FString

 

GetDisplayName()

Public function Virtual Const

FString

 

GetFunctionName()

Public function Virtual Const

int32

 

GetNumOutputs()

Override to enable multiple outputs.

Overridden from UMaterialExpression

Name Description

Public function Virtual

int32

 

Compile

(
    FMaterialCompiler * Compiler,
    int32 OutputIndex
)

Create the new shader code chunk needed for the Abs expression

Public function Virtual Const

void

 

GetCaption

(
    TArray < FString >& OutCaptions
)

Returns the text to display on the material expression (in the material editor).

Select Skin
Light
Dark

Welcome to the new Unreal Engine 4 Documentation site!

We're working on lots of new features including a feedback system so you can tell us how we are doing. It's not quite ready for use in the wild yet, so head over to the Documentation Feedback forum to tell us about this page or call out any issues you are encountering in the meantime.

We'll be sure to let you know when the new system is up and running.

Post Feedback