UMaterialExpressionVertexInterpolator

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Inheritance Hierarchy

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Materials/MaterialExpressionVertexInterpolator.h

Include

#include "Materials/MaterialExpressionVertexInterpolator.h"

Syntax

class UMaterialExpressionVertexInterpolator : public UMaterialExpressionCustomOutput

Variables

Name Description

Public variable

TArray < UMateri ...

 

CompileErrorExpressions

Errors encountered during pre-translation to be appended if the interpolator is actually in-use.

Public variable

TArray < FString ...

 

CompileErrors

Public variable

FExpressionInpu ...

 

Input

Public variable

EMaterialValueT ...

 

InterpolatedType

Public variable

int32

 

InterpolatorIndex

Public variable

int32

 

InterpolatorOffset

Constructors

Name Description

Public function

UMaterialExpressionVertexInterpolator

(
    const FObjectInitializer & ObjectIn...
)

Functions

Name Description

Public function

int32

 

CompileInput

(
    FMaterialCompiler * Compiler,
    int32 AssignedInterpolatorIndex
)

Overridden from UMaterialExpressionCustomOutput

Name Description

Public function Virtual Const

FString

 

GetFunctionName()

Public function Virtual

bool

 

HasCustomSourceOutput()

Allow custom outputs to generate their own source code.

Overridden from UMaterialExpression

Name Description

Public function Virtual

int32

 

Compile

(
    FMaterialCompiler * Compiler,
    int32 OutputIndex
)

Create the new shader code chunk needed for the Abs expression

Public function Virtual Const

void

 

GetCaption

(
    TArray < FString >& OutCaptions
)

Returns the text to display on the material expression (in the material editor).

Public function Virtual

FExpressionI ...

 

GetInput

(
    int32 InputIndex
)

Public function Virtual Const

FName

 

GetInputName

(
    int32 InputIndex
)

Public function Virtual

uint32

 

GetInputType

(
    int32 InputIndex
)

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