FDirectorTrackCut

A track type used for binding the view of a Player (attached to this tracks group) to the actor of a different group.Information for one cut in this track.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Matinee/InterpTrackDirector.h

Include

#include "Matinee/InterpTrackDirector.h"

Syntax

struct FDirectorTrackCut

Remarks

A track type used for binding the view of a Player (attached to this tracks group) to the actor of a different group.Information for one cut in this track.

Variables

Name Description

Public variable

int32

 

ShotNumber

Shot number for developer reference

Public variable

FName

 

TargetCamGroup

GroupName of UInterpGroup to cut viewpoint to.

Public variable

float

 

Time

Time to perform the cut.

Public variable

float

 

TransitionTime

Time taken to move view to new camera.

Constructors

Name Description

Public function

FDirectorTrackCut()

Select Skin
Light
Dark

Welcome to the new Unreal Engine 4 Documentation site!

We're working on lots of new features including a feedback system so you can tell us how we are doing. It's not quite ready for use in the wild yet, so head over to the Documentation Feedback forum to tell us about this page or call out any issues you are encountering in the meantime.

We'll be sure to let you know when the new system is up and running.

Post Feedback