UInterpTrackAnimControl::SplitKeyAtPosition

Utility to split the animation we are currently over into two pieces at the current position.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Matinee/InterpTrackAnimControl.h

Include

#include "Matinee/InterpTrackAnimControl.h"

Source

/Engine/Source/Runtime/Engine/Private/Interpolation.cpp

Syntax

int32 SplitKeyAtPosition
(
    float InPosition
)

Remarks

Utility to split the animation we are currently over into two pieces at the current position. InPosition is position in the entire Matinee sequence. Returns the index of the newly created key.

Select Skin
Light
Dark

Welcome to the new Unreal Engine 4 Documentation site!

We're working on lots of new features including a feedback system so you can tell us how we are doing. It's not quite ready for use in the wild yet, so head over to the Documentation Feedback forum to tell us about this page or call out any issues you are encountering in the meantime.

We'll be sure to let you know when the new system is up and running.

Post Feedback