UInterpTrackInstFloatMaterialParam

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Inheritance Hierarchy

UObjectBase

UObjectBaseUtility

UObject

UInterpTrackInst

UInterpTrackInstFloatMaterialParam

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Matinee/InterpTrackInstFloatMaterialParam.h

Include

#include "Matinee/InterpTrackInstFloatMaterialParam.h"

Syntax

class UInterpTrackInstFloatMaterialParam : public UInterpTrackInst

Variables

Name Description

Public variable

UInterpTrackFlo...

 

InstancedTrack

Track we are an instance of - used in the editor to propagate changes to the track's Materials array immediately

Public variable

TArray< class U...

 

MaterialInstances

MIDs we're using to set the desired parameter.

Public variable

TArray< struct ...

 

PrimitiveMaterialRefs

Primitive components on which materials have been overridden.

Public variable

TArray< float >

 

ResetFloats

Saved values for restoring state when exiting Matinee.

Constructors

Name Description

Public function

UInterpTrackInstFloatMaterialParam

(
    const FObjectInitializer& ObjectIn...
)

Overridden from UInterpTrackInst

Name Description

Public function Virtual

void

 

InitTrackInst

(
    UInterpTrack* Track
)

Begin UInterpTrackInst Instance.

Public function Virtual

void

 

RestoreActorState

(
    UInterpTrack* Track
)

Restores any variables modified on the actor by this instance.

Public function Virtual

void

 

SaveActorState

(
    UInterpTrack* Track
)

Save any variables from the actor that will be modified by this instance.

Public function Virtual

void

 

TermTrackInst

(
    UInterpTrack* Track
)

Called when interpolation is done. Should not do anything else with this TrackInst after this.

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