FRPCPendingLocalCall

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/Net/DataReplication.h

Include

#include "Net/DataReplication.h"

Syntax

struct FRPCPendingLocalCall

Variables

Name Description

Public variable

TArray< uint8 >

 

Buffer

Buffer to serialize RPC out of

Public variable

int64

 

NumBits

Number of bits in buffer

Public variable

FReplicationFlags

 

RepFlags

Flags this was replicated with

Public variable

int32

 

RPCFieldIndex

Index to the RPC that was delayed

Public variable

TSet< FNetworkGUID >

 

UnmappedGuids

Guids being waited on

Constructors

Name Description

Public function

FRPCPendingLocalCall

(
    const FFieldNetCache* InRPCField,
    const FReplicationFlags& InRepFlags,
    FNetBitReader& InReader,
    const TSet< FNetworkGUID >& InUnmappedGuids
)

Functions

Name Description

Public function Const

void

 

CountBytes

(
    FArchive& Ar
)

Select Skin
Light
Dark

Welcome to the new Unreal Engine 4 Documentation site!

We're working on lots of new features including a feedback system so you can tell us how we are doing. It's not quite ready for use in the wild yet, so head over to the Documentation Feedback forum to tell us about this page or call out any issues you are encountering in the meantime.

We'll be sure to let you know when the new system is up and running.

Post Feedback