EParticleEventType

Event type

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Particles/ParticleSystemComponent.h

Include

#include "Particles/ParticleSystemComponent.h"

Syntax

enum EParticleEventType
{
    EPET_Any,
    EPET_Spawn,
    EPET_Death,
    EPET_Collision,
    EPET_Burst,
    EPET_Blueprint,
    EPET_MAX,
}

Values

Name

Description

EPET_Any

Any - allow any event

EPET_Spawn

Spawn - a particle spawn event

EPET_Death

Death - a particle death event

EPET_Collision

Collision - a particle collision event

EPET_Burst

Burst - a particle burst event

EPET_Blueprint

Blueprint - an event generated by level script

EPET_MAX

Remarks

Event type

Select Skin
Light
Dark

Welcome to the new Unreal Engine 4 Documentation site!

We're working on lots of new features including a feedback system so you can tell us how we are doing. It's not quite ready for use in the wild yet, so head over to the Documentation Feedback forum to tell us about this page or call out any issues you are encountering in the meantime.

We'll be sure to let you know when the new system is up and running.

Post Feedback