FParticleEventCollideData

Collision particle event data.

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Inheritance Hierarchy

FParticleEventData

FParticleExistingData

FParticleEventCollideData

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Particles/ParticleSystemComponent.h

Include

#include "Particles/ParticleSystemComponent.h"

Syntax

struct FParticleEventCollideData : public FParticleExistingData

Remarks

Collision particle event data.

Variables

Name Description

Public variable

FName

 

BoneName

Name of bone we hit (for skeletal meshes).

Public variable

int32

 

Item

Primitive data item which was hit, INDEX_NONE=none.

Public variable

FVector

 

Normal

Normal vector in coordinate system of the returner. Zero=none.

Public variable

UPhysicalMateri ...

 

PhysMat

The physical material for this collision.

Public variable

float

 

Time

Time until hit, if line check.

Constructors

Name Description

Public function

FParticleEventCollideData()

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