FParticleEventData

The base class for all particle event data.

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Inheritance Hierarchy

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Particles/ParticleSystemComponent.h

Include

#include "Particles/ParticleSystemComponent.h"

Syntax

struct FParticleEventData

Remarks

The base class for all particle event data.

Variables

Name Description

Public variable

float

 

EmitterTime

The emitter time at the event.

Public variable

TArray < class U ...

 

EventData

Game specific event metadata

Public variable

FName

 

EventName

The name of the event.

Public variable

FVector

 

Location

The location of the event.

Public variable

int32

 

Type

The type of event that was generated.

Public variable

FVector

 

Velocity

The velocity at the time of the event.

Constructors

Name Description

Public function

FParticleEventData()

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