FWorldPSCPool

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MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Particles/WorldPSCPool.h

Include

#include "Particles/WorldPSCPool.h"

Syntax

struct FWorldPSCPool

Constructors

Name Description

Public function

FWorldPSCPool()

Destructors

Name Description

Public function

~FWorldPSCPool()

Functions

Name Description

Public function

void

 

Cleanup()

Public function

UParticleSys ...

 

CreateWorldParticleSystem

(
    UParticleSystem * Template,
    UWorld * World,
    EPSCPoolMethod PoolingMethod
)

Public function

void

 

Dump()

Dumps the current state of the pool to the log.

Public function

void

 

ReclaimActiveParticleSystems()

Call if you want to halt & reclaim all active particle systems and return them to their respective pools.

Public function

void

 

ReclaimWorldParticleSystem

(
    UParticleSystemComponent * PSC
)

Called when an in-use particle component is finished and wishes to be returned to the pool.

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