UParticleSystemReplay

Windows
MacOS
Linux

Inheritance Hierarchy

UObjectBase

UObjectBaseUtility

UObject

UParticleSystemReplay

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Particles/ParticleSystemReplay.h

Include

#include "Particles/ParticleSystemReplay.h"

Syntax

class UParticleSystemReplay : public UObject

Variables

Name Description

Public variable

int32

 

ClipIDNumber

Unique ID number for this replay clip

Public variable

TArray < struct ...

 

Frames

Ordered list of frames

Constructors

Name Description

Public function

UParticleSystemReplay

(
    const FObjectInitializer & ObjectIn...
)

Overridden from UObject

Name Description

Public function Virtual

void

 

Serialize

(
    FArchive & Ar
)

Handles reading, writing, and reference collecting using FArchive .

Select Skin
Light
Dark

Welcome to the new Unreal Engine 4 Documentation site!

We're working on lots of new features including a feedback system so you can tell us how we are doing. It's not quite ready for use in the wild yet, so head over to the Documentation Feedback forum to tell us about this page or call out any issues you are encountering in the meantime.

We'll be sure to let you know when the new system is up and running.

Post Feedback