Name |
Description |
|
---|---|---|
|
AEmitter |
|
|
AEmitterCameraLensEffectBase |
|
|
AParticleEventManager |
|
|
FAccumulatedParticlePerfStats |
Utility class for accumulating many frames worth of stats data. |
|
FAccumulatedParticlePerfStats_GPU |
|
|
FAccumulatedParticlePerfStats_GT |
|
|
FAccumulatedParticlePerfStats_RT |
|
|
FFXBudget |
|
|
FFXSystemSpawnParameters |
Parameters controlling the spawning behavior of FX systems via the SpawnSystemAtLocation and SpawnSystemAttached. |
|
FFXTimeData |
Timing data for various parts of FX work. |
|
FLODSoloTrack |
Temporary array for tracking 'solo' emitter mode. Entry will be true if emitter was enabled |
|
FNamedEmitterMaterial |
|
|
FOnSystemFinished |
Called when the particle system is done. |
|
FParticleBurst |
|
|
FParticleBurstSignature |
Fires when a particle system bursts |
|
FParticleCurvePair |
|
|
FParticleDeathSignature |
Fires when a particle dies |
|
FParticleEmitterReplayFrame |
|
|
FParticleEventBurstData |
Particle burst event data. |
|
FParticleEventCollideData |
Collision particle event data. |
|
FParticleEventData |
The base class for all particle event data. |
|
FParticleEventDeathData |
Killed particle event data. |
|
FParticleEventKismetData |
Kismet particle event data. |
|
FParticleEventSpawnData |
Spawn particle event data. |
|
FParticleExistingData |
Particle event data for particles that already existed at the time of the event |
|
FParticlePerfStats |
|
|
FParticlePerfStats_GPU |
Stats gathered from the GPU |
|
FParticlePerfStats_GT |
Stats gathered on the game thread or game thread spawned tasks. |
|
FParticlePerfStats_RT |
Stats gathered on the render thread. |
|
FParticlePerfStatsContext |
|
|
FParticlePerfStatScope |
|
|
FParticlePerfStatsListener |
|
|
FParticlePerfStatsListener_CSVProfiler |
Listener that hooks into the engine wide CSV Profiling systems. |
|
FParticlePerfStatsListener_DebugRender |
This listener displays stats onto a debug canvas in a viewport. |
|
FParticlePerfStatsListener_GatherAll |
Base class for listeners that gather stats on all systems in the scene. |
|
FParticlePerfStatsListener_TimedTest |
Simple stats listener that will gather stats on all systems for N frames and dump the results to a CSV and the Log. |
|
FParticlePerfStatsManager |
|
|
FParticleRandomSeedInfo |
|
|
FParticleRequiredModule |
|
|
FParticleSpawnSignature |
Fires when a particle is spawned |
|
FParticleSysParam |
Struct used for a particular named instance parameter for this ParticleSystemComponent. |
|
FParticleSystemLOD |
Structure containing per-LOD settings that pertain to the entire UParticleSystem. |
|
FParticleSystemReplayFrame |
A single frame within this replay |
|
FParticleSystemWorldManager |
Main manager class for particle systems in the world. |
|
FParticleSystemWorldManagerTickFunction |
|
|
FPSCPool |
|
|
FPSCPoolElem |
|
|
FPSCTickData |
All data relating to a particle system's ticking. Kept in a cache friendly package. |
|
FSubUVBoundingGeometryBuffer |
|
|
FSubUVDerivedData |
|
|
FSubUVVertexResourceArray |
Resource array to pass |
|
FWorldPSCPool |
|
|
SubUVAnimationCookStats |
|
|
UFXSystemAsset |
|
|
UFXSystemComponent |
|
|
UParticleEmitter |
|
|
UParticleLODLevel |
|
|
UParticleModule |
|
|
UParticleModuleRequired |
|
|
UParticleSpriteEmitter |
|
|
UParticleSystem |
A ParticleSystem is a complete particle effect that contains any number of ParticleEmitters. |
|
UParticleSystemComponent |
A particle emitter. |
|
UParticleSystemReplay |
|
|
USubUVAnimation |
SubUV animation asset, which caches bounding geometry for regions in the SubUVTexture with non-zero opacity. |