CalcMeshNegScaleCompensation

Util to determine whether to use NegX version of mesh, and what transform (rotation) to apply.

Windows
MacOS
Linux

Syntax

static bool CalcMeshNegScaleCompensation
(
    const FVector & InScale3D,
    FTransform & OutTransform
)

Remarks

Util to determine whether to use NegX version of mesh, and what transform (rotation) to apply.

References

Module

Engine

Header

Runtime/Engine/Public/Physics/PhysicsInterfaceTypes.h

Select Skin
Light
Dark

Welcome to the new Unreal Engine 4 Documentation site!

We're working on lots of new features including a feedback system so you can tell us how we are doing. It's not quite ready for use in the wild yet, so head over to the Documentation Feedback forum to tell us about this page or call out any issues you are encountering in the meantime.

We'll be sure to let you know when the new system is up and running.

Post Feedback