FGenericPhysicsInterface::RaycastMulti

Trace a ray against the world and return touching hits and then first blocking hit Results are sorted, so a blocking hit (if found) will be the last element of the array Only the single closest blocking result will be generated, no tests will be done after that

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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/Physics/GenericPhysicsInterface.h

Include

#include "Physics/GenericPhysicsInterface.h"

Source

/Engine/Source/Runtime/Engine/Private/Collision/SceneQuery.cpp

Syntax

static bool RaycastMulti
(
    const UWorld * World,
    TArray< struct FHitResult > & OutHits,
    const FVector & Start,
    const FVector & End,
    ECollisionChannel TraceChannel,
    const FCollisionQueryParams & Params,
    const FCollisionResponseParams & ResponseParams,
    const FCollisionObjectQueryParams & ObjectParams
)

Remarks

Trace a ray against the world and return touching hits and then first blocking hit Results are sorted, so a blocking hit (if found) will be the last element of the array Only the single closest blocking result will be generated, no tests will be done after that

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