FSimulationScratchBuffer

Buffers used as scratch space for PhysX to avoid allocations during simulation

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/Physics/PhysScene_PhysX.h

Include

#include "Physics/PhysScene_PhysX.h"

Syntax

struct FSimulationScratchBuffer

Remarks

Buffers used as scratch space for PhysX to avoid allocations during simulation

Variables

Name Description

Public variable

uint8 *

 

Buffer

The scratch buffer.

Public variable

int32

 

BufferSize

Allocated size of the buffer.

Constructors

Name Description

Public function

FSimulationScratchBuffer()

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