FJointHandle

Handle associated with a physics joint.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/Physics/ImmediatePhysics/ImmediatePhysicsChaos/ImmediatePhysicsJointHandle_Chaos.h

Include

#include "Physics/ImmediatePhysics/ImmediatePhysicsChaos/ImmediatePhysicsJointHandle_Chaos.h"

Syntax

struct FJointHandle

Remarks

Handle associated with a physics joint. This is the proper way to read/write to the physics simulation

Constructors

Name Description

Public function

FJointHandle

(
    FChaosConstraintContainer * InC...,
    FConstraintInstance * Constrain...,
    FActorHandle * InActor1,
    FActorHandle * InActor2
)

Destructors

Name Description

Public function

~FJointHandle()

Functions

Name Description

Public function

const Chaos: ...

 

GetActorHandles()

Public function Const

const Chaos: ...

 

GetActorHandles()

Public function

FChaosConstr ...

 

GetConstraint()

Public function Const

const FChaos ...

 

GetConstraint()

Public function

void

 

SetSoftLinearSettings

(
    bool bLinearSoft,
    FReal LinearStiffness,
    FReal LinearDamping
)

Typedefs

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