UPhysicsAsset::GetAssetRegistryTags

Gathers a list of asset registry searchable tags which are name/value pairs with some type information This only needs to be implemented for asset objects

Windows
MacOS
Linux

Override Hierarchy

UObject::GetAssetRegistryTags()

UPhysicsAsset::GetAssetRegistryTags()

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/PhysicsEngine/PhysicsAsset.h

Include

#include "PhysicsEngine/PhysicsAsset.h"

Source

/Engine/Source/Runtime/Engine/Private/PhysicsEngine/PhysicsAsset.cpp

Syntax

virtual void GetAssetRegistryTags
(
    TArray< FAssetRegistryTag > & OutTags
) const

Remarks

Gathers a list of asset registry searchable tags which are name/value pairs with some type information This only needs to be implemented for asset objects

Parameters

Parameter

Description

OutTags

A list of key-value pairs associated with this object and their types

Select Skin
Light
Dark

Welcome to the new Unreal Engine 4 Documentation site!

We're working on lots of new features including a feedback system so you can tell us how we are doing. It's not quite ready for use in the wild yet, so head over to the Documentation Feedback forum to tell us about this page or call out any issues you are encountering in the meantime.

We'll be sure to let you know when the new system is up and running.

Post Feedback