RemapPaintedVertexColors

Remaps painted vertex colors when the renderable mesh has changed.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/StaticMeshResources.h

Include

#include "StaticMeshResources.h"

Source

/Engine/Source/Runtime/Engine/Private/StaticMeshBuild.cpp

Syntax

void RemapPaintedVertexColors
(
    const TArray < FPaintedVertex > & InPaintedVertices,
    const FColorVertexBuffer * InOverrideColors,
    const FPositionVertexBuffer & OldPositions,
    const FStaticMeshVertexBuffer & OldVertexBuffer,
    const FPositionVertexBuffer & NewPositions,
    const FStaticMeshVertexBuffer * OptionalVertexBuffer,
    TArray < FColor > & OutOverrideColors
)

Remarks

Remaps painted vertex colors when the renderable mesh has changed.

Parameters

Parameter

Description

InPaintedVertices

The original position and normal for each painted vertex.

InOverrideColors

The painted vertex colors.

NewPositions

Positions of the new renderable mesh on which colors are to be mapped.

OptionalVertexBuffer

[optional] Vertex buffer containing vertex normals for the new mesh.

OutOverrideColors

Will contain vertex colors for the new mesh.

Select Skin
Light
Dark

Welcome to the new Unreal Engine 4 Documentation site!

We're working on lots of new features including a feedback system so you can tell us how we are doing. It's not quite ready for use in the wild yet, so head over to the Documentation Feedback forum to tell us about this page or call out any issues you are encountering in the meantime.

We'll be sure to let you know when the new system is up and running.

Post Feedback