TSkeletalMeshVertexData

The implementation of the skeletal mesh vertex data storage type.

Windows
MacOS
Linux

Inheritance Hierarchy

Syntax

template<typename VertexDataType>
class TSkeletalMeshVertexData :
    public FSkeletalMeshVertexDataInterface,
    public TResourceArray< VertexDataType, VERTEXBUFFER_ALIGNMENT >

Remarks

The implementation of the skeletal mesh vertex data storage type.

Constructors

Name Description

Public function

TSkeletalMeshVertexData

(
    bool InNeedsCPUAccess
)

Constructor

Overridden from FSkeletalMeshVertexDataInterface

Name Description

Public function Virtual

uint8 *

 

GetDataPointer()

Public function Virtual

uint32

 

GetNumVertices()

Public function Virtual

FResourceArr...

 

GetResourceArray()

Public function Virtual Const

uint32

 

GetStride()

Public function Virtual

void

 

ResizeBuffer

(
    uint32 NumVertices
)

Resizes the vertex data buffer, discarding any data which no longer fits.

Public function Virtual

void

 

Serialize

(
    FArchive& Ar
)

Serializer for this class

Operators

Name Description

Public function

TSkeletalMes...

 

operator=

(
    const TArray< VertexDataType >& Ot...
)

Assignment operator.

Typedefs

Name

Description

ArrayType

References

Module

Engine

Header

Runtime/Engine/Public/Rendering/SkeletalMeshVertexBuffer.h

Welcome to the new Unreal Engine 4 Documentation site!

We're working on lots of new features including a feedback system so you can tell us how we are doing. It's not quite ready for use in the wild yet, so head over to the Documentation Feedback forum to tell us about this page or call out any issues you are encountering in the meantime.

We'll be sure to let you know when the new system is up and running.

Post Feedback