UDialogueWave

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Inheritance Hierarchy

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Sound/DialogueWave.h

Include

#include "Sound/DialogueWave.h"

Syntax

class UDialogueWave : public UObject

Variables

Name Description

Public variable

uint32 : 1

 

bMature

True if this dialogue is considered to contain mature/adult content.

Public variable

uint32 : 1

 

bOverride_SubtitleOverride

Public variable

TArray < FDialog ...

 

ContextMappings

Mappings between dialogue contexts and associated soundwaves.

Public variable

FGuid

 

LocalizationGUID

Public variable

FString

 

SpokenText

A localized version of the text that is actually spoken phonetically in the audio.

Public variable

FString

 

SubtitleOverride

A localized version of the subtitle text that should be displayed for this audio.

Public variable

FString

 

VoiceActorDirection

Provides general notes to the voice actor intended to direct their performance, as well as contextual information to the translator.

Constructors

Name Description

Public function

UDialogueWave

(
    const FObjectInitializer & ObjectIn...
)

Functions

Name Description

Public function Static

FString

 

BuildRecordedAudioFilename

(
    const FString & FormatString,
    const FGuid & DialogueGuid,
    const FString & DialogueName,
    const FString & ContextId,
    const int32 ContextIndex
)

Public function Const

FString

 

GetContextLocalizationKey

(
    const FDialogueContextMapping & Con...
)

Public function Const

FString

 

GetContextLocalizationKey

(
    const FDialogueContext & Context
)

Public function Const

FString

 

GetContextRecordedAudioFilename

(
    const FDialogueContextMapping & Con...
)

Public function Const

FString

 

GetContextRecordedAudioFilename

(
    const FDialogueContext & Context
)

Public function Const

FText

 

GetLocalizedSpokenText

(
    const FDialogueContextMapping & Con...
)

Public function Const

FText

 

GetLocalizedSpokenText

(
    const FDialogueContext & Context
)

Public function Const

FText

 

GetLocalizedSpokenText()

Public function Const

FText

 

GetLocalizedSubtitle

(
    const FDialogueContextMapping & Con...
)

Public function Const

FText

 

GetLocalizedSubtitle

(
    const FDialogueContext & Context
)

Public function Const

FText

 

GetLocalizedSubtitle()

Public function Const

USoundBase &...

 

GetWaveFromContext

(
    const FDialogueContextMapping & Con...
)

Public function Const

USoundBase &...

 

GetWaveFromContext

(
    const FDialogueContext & Context
)

Public function Const

bool

 

SupportsContext

(
    const FDialogueContext & Context
)

Public function

void

 

UpdateContext

(
    FDialogueContextMapping & ContextMa...,
    USoundWave * SoundWave,
    UDialogueVoice * Speaker,
    const TArray < UDialogueVoice * ...
)

Protected function

void

 

UpdateMappingProxy

(
    FDialogueContextMapping & ContextMa...
)

Overridden from UObject

Name Description

Public function Virtual Const

void

 

GetAssetRegistryTags

(
    TArray < FAssetRegistryTag >& OutTa...
)

Gathers a list of asset registry searchable tags which are name/value pairs with some type information This only needs to be implemented for asset objects

Public function Virtual

FString

 

GetDesc()

Return a one line description of an object for viewing in the thumbnail view of the generic browser

Public function Virtual

bool

 

IsReadyForFinishDestroy()

Called to check if the object is ready for FinishDestroy.

Public function Virtual

void

 

PostDuplicate

(
    bool bDuplicateForPIE
)

Called after duplication & serialization and before PostLoad.

Public function Virtual

void

 

PostEditChangeChainProperty

(
    FPropertyChangedChainEvent & Proper...
)

This alternate version of PostEditChange is called when properties inside structs are modified.

Public function Virtual

void

 

PostLoad()

Do any object-specific cleanup required immediately after loading an object.

Public function Virtual

void

 

Serialize

(
    FArchive & Ar
)

Handles reading, writing, and reference collecting using FArchive .

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