USoundAttenuation

Defines how a sound changes volume with distance to the listener

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Inheritance Hierarchy

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Sound/SoundAttenuation.h

Include

#include "Sound/SoundAttenuation.h"

Syntax

class USoundAttenuation : public UObject

Remarks

Defines how a sound changes volume with distance to the listener

Variables

Name Description

Public variable

FSoundAttenuati ...

 

Attenuation

Constructors

Name Description

Public function

USoundAttenuation

(
    const FObjectInitializer & ObjectIn...
)

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