USoundClass

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Inheritance Hierarchy

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Sound/SoundClass.h

Include

#include "Sound/SoundClass.h"

Syntax

class USoundClass : public UObject

Variables

Name Description

Public variable

TArray< USoundC...

 

ChildClasses

Public variable

USoundClass ...

 

ParentClass

Public variable

TArray< struct ...

 

PassiveSoundMixModifiers

SoundMix Modifiers to activate automatically when a sound of this class is playing.

Public variable

FSoundClassProp...

 

Properties

Configurable properties like volume and priority.

Public variable

UEdGraph *

 

SoundClassGraph

EdGraph based representation of the SoundClass

Constructors

Name Description

Public function

USoundClass

(
    const FObjectInitializer& ObjectIn...
)

Functions

Name Description

Public function Static

void

 

AddReferencedObjects

(
    UObject* InThis,
    FReferenceCollector& Collector
)

Add Referenced objects

Public function Static

TSharedPtr< ...

 

GetSoundClassAudioEditor()

Gets the sound cue graph editor implementation.

Public function

void

 

Interpolate

(
    float InterpValue,
    FSoundClassProperties& Current,
    const FSoundClassProperties& Start,
    const FSoundClassProperties& End
)

Get the parameters for the sound mix.

Public function

bool

 

RecurseCheckChild

(
    USoundClass* ChildSoundClass
)

Sound Class Editor functionality.

Public function

void

 

RefreshAllGraphs

(
    bool bIgnoreThis
)

Refresh all EdGraph representations of SoundClasses

Public function

void

 

SetParentClass

(
    USoundClass* InParentClass
)

Set the parent class of this SoundClass, removing it as a child from its previous owner

Public function Static

void

 

SetSoundClassAudioEditor

Sets the sound cue graph editor implementation.*

Overridden from UObject

Name Description

Protected function Virtual

void

 

BeginDestroy()

Called before destroying the object.

Protected function Virtual

FString

 

GetDesc()

Return a one line description of an object for viewing in the thumbnail view of the generic browser

Protected function Virtual

void

 

PostEditChangeProperty

(
    FPropertyChangedEvent& PropertyCha...
)

Called when a property on this object has been modified externally

Protected function Virtual

void

 

PostLoad()

Do any object-specific cleanup required immediately after loading an object.

Protected function Virtual

void

 

PreEditChange

(
    UProperty* PropertyAboutToChan...
)

This is called when a property is about to be modified externally

Protected function Virtual

void

 

Serialize

(
    FArchive& Ar
)

Handles reading, writing, and reference collecting using FArchive.

Constants

Name

Description

SoundClassAudioEditor

Ptr to interface to sound class editor operations.

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