Streaming

Windows
MacOS
Linux

Classes

Name

Description

Public class

FTextureMipDataProvider

FTextureMipDataProvider defines the update steps and interface to implement the mip data strategy used in FTextureStreamIn.

Public struct

FTextureMipInfo

Describes a mip that gets updated through FTextureStreamIn.

Public struct

FTextureUpdateContext

A constant context used throughout the texture stream in update tick.

Public struct

FTextureUpdateSyncOptions

Different options to schedule correctly the next tick in FTextureStreamIn.

Typedefs

Name

Description

FTextureMipDataProviderArray

FTextureMipInfoArray

An array of mips mapped to a given texture asset. 0 based on the highest mip count for this texture.

Select Skin
Light
Dark

Welcome to the new Unreal Engine 4 Documentation site!

We're working on lots of new features including a feedback system so you can tell us how we are doing. It's not quite ready for use in the wild yet, so head over to the Documentation Feedback forum to tell us about this page or call out any issues you are encountering in the meantime.

We'll be sure to let you know when the new system is up and running.

Post Feedback