TGPUSkinVertexFactory

Vertex factory with vertex stream components for GPU skinned vertices

Windows
MacOS
Linux

Inheritance Hierarchy

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/GPUSkinVertexFactory.h

Include

#include "GPUSkinVertexFactory.h"

Syntax

template<bool bExtraBoneInfluencesT>
class TGPUSkinVertexFactory : public FGPUBaseSkinVertexFactory

Remarks

Vertex factory with vertex stream components for GPU skinned vertices

Constructors

Name Description

Public function

TGPUSkinVertexFactory

(
    ERHIFeatureLevel::Type InFeatureLev...,
    uint32 InNumVertices
)

Constructor presizing bone matrices array to used amount.

Functions

Name Description

Protected function

void

 

AddVertexElements

(
    FDataType& InData,
    FVertexDeclarationElementList& Out...
)

Add the decl elements for the streams

Public function Static

FVertexFacto...

 

ConstructShaderParameters

(
    EShaderFrequency ShaderFrequency
)

Public function

void

 

CopyDataTypeForPassthroughFactory

Protected function Const

const FDataT...

 

GetData()

Public function Static

void

 

ModifyCompilationEnvironment

(
    const FVertexFactoryType* Type,
    EShaderPlatform Platform,
    const class::FMaterial* Materi...,
    FShaderCompilerEnvironment& OutEnv...
)

Public function

void

 

SetData

(
    const FDataType& InData
)

An implementation of the interface used by TSynchronizedResource to update the resource with new data from the game thread.

Public function Static

bool

 

ShouldCompilePermutation

(
    EShaderPlatform Platform,
    const class::FMaterial* Materi...,
    const FShaderType* ShaderType
)

Overridden from FGPUBaseSkinVertexFactory

Overridden from FVertexFactory

Name Description

Public function Virtual Const

FVertexFacto...

 

GetType()

Overridden from FRenderResource

Name Description

Public function Virtual

void

 

InitDynamicRHI()

Initializes the dynamic RHI resource and/or RHI render target used by this resource.

Public function Virtual

void

 

InitRHI()

Creates declarations for each of the vertex stream components and initializes the device resource

Public function Virtual

void

 

ReleaseDynamicRHI()

Releases the dynamic RHI resource and/or RHI render target resources used by this resource.

Classes

Name

Description

Public struct

FDataType

Constants

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