Tests

Windows
MacOS
Linux

Classes

Name

Description

Public struct

FBlueprintEditorPromotionSettings

Holds settings for the blueprint editor build promotion tests

Public struct

FBuildPromotionImportWorkflowSettings

Holds settings for the import workflow stage of the build promotion test

Public struct

FBuildPromotionNewProjectSettings

Holds settings for the new project stage of the build promotion test

Public struct

FBuildPromotionOpenAssetSettings

Holds settings for the open assets stage of the build promotion test

Public struct

FBuildPromotionTestSettings

Holds settings for the editor build promotion test

Public struct

FEditorImportExportTestDefinition

Holds settings for the asset import / export automation test

Public struct

FEditorImportWorkflowDefinition

Holds settings for the asset import workflow test

Public struct

FEditorMapPerformanceTestDefinition

Holds settings for the asset import / export automation test

Public struct

FExternalToolDefinition

Structure for defining an external tool

Public struct

FImportFactorySettingValues

Holds UProperty names and values to customize factory settings

Public struct

FLaunchOnTestSettings

Holds settings for the editor Launch On With Map Iterations test.

Public struct

FMaterialEditorPromotionSettings

Holds settings for the material editor build promotion tests

Public struct

FParticleEditorPromotionSettings

Holds settings for the particle editor build promotion tests

Public class

UAutomationTestSettings

Implements the Editor's user settings.

Public class

UTextPropertyTestObject

Functions

Name Description

Public function

FString

 

AutomationCommon::GetRenderDetailsString()

Get a string contains the render mode we are currently in

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