ERuntimeVirtualTextureMainPassType

Enumeration of main pass behaviors when rendering to a runtime virtual texture.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/VT/RuntimeVirtualTextureEnum.h

Include

#include "VT/RuntimeVirtualTextureEnum.h"

Syntax

enum ERuntimeVirtualTextureMainPassType
{
    Never,
    Exclusive,
    Always,
}

Values

Name

Description

Never

If there is no valid virtual texture target we will not render at all.

Exclusive

If and only if there is no valid virtual texture target we will render to the main pass.

Always

We will render to any valid virtual texture target AND the main pass.

Remarks

Enumeration of main pass behaviors when rendering to a runtime virtual texture.

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