UVirtualTexturePoolConfig

Windows
MacOS
Linux

Inheritance Hierarchy

UObjectBase

UObjectBaseUtility

UObject

UVirtualTexturePoolConfig

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/VT/VirtualTexturePoolConfig.h

Include

#include "VT/VirtualTexturePoolConfig.h"

Syntax

class UVirtualTexturePoolConfig : public UObject

Variables

Name Description

Public variable

int32

 

DefaultSizeInMegabyte

Public variable

TArray< FVirtua...

 

Pools

Constructors

Name Description

Public function

UVirtualTexturePoolConfig

(
    const FObjectInitializer& ObjectIn...
)

Destructors

Name Description

Public function Virtual

~UVirtualTexturePoolConfig()

Functions

Name Description

Public function

const FVirtu...

 

FindPoolConfig

(
    int32 TileSize,
    EPixelFormat Format
)

Overridden from UObject

Name Description

Public function Virtual

void

 

PostLoad()

Do any object-specific cleanup required immediately after loading an object.

Select Skin
Light
Dark

Welcome to the new Unreal Engine 4 Documentation site!

We're working on lots of new features including a feedback system so you can tell us how we are doing. It's not quite ready for use in the wild yet, so head over to the Documentation Feedback forum to tell us about this page or call out any issues you are encountering in the meantime.

We'll be sure to let you know when the new system is up and running.

Post Feedback