UFieldSystemComponent::ApplyStayDynamicField

ApplyStayDynamicField This function will dispatch a command to the physics thread to apply a kinematic to dynamic state change for the particles within the field.

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References

Module

FieldSystemEngine

Header

/Engine/Source/Runtime/Experimental/FieldSystem/Source/FieldSystemEngine/Public/Field/FieldSystemComponent.h

Include

#include "Field/FieldSystemComponent.h"

Source

/Engine/Source/Runtime/Experimental/FieldSystem/Source/FieldSystemEngine/Private/Field/FieldSystemComponent.cpp

Syntax

void ApplyStayDynamicField
(
    bool Enabled,
    FVector Position,
    float Radius
)

Remarks

ApplyStayDynamicField This function will dispatch a command to the physics thread to apply a kinematic to dynamic state change for the particles within the field.

Parameters

Parameter

Description

Enabled

: Is this force enabled for evaluation.

Position

: The location of the command

Radius

: Radial influence from the position

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