UFieldSystemComponent::ApplyStrainField

ApplyStrainField This function will dispatch a command to the physics thread to apply a strain field on a clustered set of geometry.

Windows
MacOS
Linux

References

Module

FieldSystemEngine

Header

/Engine/Source/Runtime/Experimental/FieldSystem/Source/FieldSystemEngine/Public/Field/FieldSystemComponent.h

Include

#include "Field/FieldSystemComponent.h"

Source

/Engine/Source/Runtime/Experimental/FieldSystem/Source/FieldSystemEngine/Private/Field/FieldSystemComponent.cpp

Syntax

void ApplyStrainField
(
    bool Enabled,
    FVector Position,
    float Radius,
    float Magnitude,
    int32 Iterations
)

Remarks

ApplyStrainField This function will dispatch a command to the physics thread to apply a strain field on a clustered set of geometry. This is used to trigger a breaking even within the solver.

Parameters

Parameter

Description

Enabled

: Is this force enabled for evaluation.

Position

: The origin point of the force

Radius

: Radial influence from the position, positions further away are weaker.

Magnitude

: The size of the linear force.

Iterations

: Levels of evaluation into the cluster hierarchy.

Select Skin
Light
Dark

Welcome to the new Unreal Engine 4 Documentation site!

We're working on lots of new features including a feedback system so you can tell us how we are doing. It's not quite ready for use in the wild yet, so head over to the Documentation Feedback forum to tell us about this page or call out any issues you are encountering in the meantime.

We'll be sure to let you know when the new system is up and running.

Post Feedback