FGameplayTagContainer::RemoveTagByExplicitName

If a Tag with the specified tag name explicitly exists, it will remove that tag and return true.

Windows
MacOS
Linux

References

Module

GameplayTags

Header

/Engine/Source/Runtime/GameplayTags/Classes/GameplayTagContainer.h

Include

#include "GameplayTagContainer.h"

Source

/Engine/Source/Runtime/GameplayTags/Private/GameplayTagContainer.cpp

Syntax

bool RemoveTagByExplicitName
(
    const FName & TagName
)

Remarks

If a Tag with the specified tag name explicitly exists, it will remove that tag and return true. Otherwise, it returns false. It does NOT check the TagName for validity (i.e. the tag could be obsolete and so not exist in the table). It also does NOT check parents (because it cannot do so for a tag that isn't in the table). NOTE: This function should ONLY ever be used by GameplayTagsManager when redirecting tags. Do NOT make this function public!

Select Skin
Light
Dark

Welcome to the new Unreal Engine 4 Documentation site!

We're working on lots of new features including a feedback system so you can tell us how we are doing. It's not quite ready for use in the wild yet, so head over to the Documentation Feedback forum to tell us about this page or call out any issues you are encountering in the meantime.

We'll be sure to let you know when the new system is up and running.

Post Feedback