FGameplayResourceSet

Windows
MacOS
Linux

References

Module

GameplayTasks

Header

/Engine/Source/Runtime/GameplayTasks/Classes/GameplayTask.h

Include

#include "GameplayTask.h"

Syntax

struct FGameplayResourceSet

Constructors

Name Description

Public function

FGameplayResourceSet

(
    FFlagContainer InFlags
)

Mind that this constructor takes flags not individual IDs

Functions

Name Description

Public function

FGameplayRes ...

 

AddID

(
    uint8 ResourceID
)

Public function

FGameplayRes ...

 

AddSet

(
    FGameplayResourceSet Other
)

Public function Static

FGameplayRes ...

 

AllResources()

Public function

void

 

Clear()

Public function Const

FString

 

GetDebugDescription()

Public function Const

FGameplayRes ...

 

GetDifference

(
    FGameplayResourceSet Other
)

Public function Const

FFlagContain ...

 

GetFlags()

Public function Const

FGameplayRes ...

 

GetOverlap

(
    FGameplayResourceSet Other
)

Public function Const

bool

 

HasAllIDs

(
    FGameplayResourceSet Other
)

Public function Const

bool

 

HasAnyID

(
    FGameplayResourceSet Other
)

Public function Const

bool

 

HasID

(
    uint8 ResourceID
)

Public function Const

bool

 

IsEmpty()

Public function Static

FGameplayRes ...

 

NoResources()

Public function

FGameplayRes ...

 

RemoveID

(
    uint8 ResourceID
)

Public function

FGameplayRes ...

 

RemoveSet

(
    FGameplayResourceSet Other
)

Operators

Name Description

Public function Const

bool

 

operator!=

(
    const FGameplayResourceSet & Other
)

Public function Const

bool

 

operator==

(
    const FGameplayResourceSet & Other
)

Typedefs

Name

Description

FFlagContainer

FResourceID

Constants

Name

Description

MaxResources

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