AGeometryCollectionDebugDrawActor::DrawConnectivityEdges

Void DrawConnectivityEdges(const UGeometryCollectionComponent* GeometryCollectionComponent, int32 TransformIndex, const FGeometryCollectionParticlesData& ParticlesData, const [TManagedArray](API\Runtime\GeometryCollectionCore\GeometryCollection\TManagedArray_int32)& RigidBodyIdArray, [FColor](API\Runtime\Core\Math\FColor) HSVColor = [FColor(157, 160, 128)](API\Runtime\Core\Math\FColor));

Windows
MacOS
Linux

References

Module

GeometryCollectionEngine

Header

/Engine/Source/Runtime/Experimental/GeometryCollectionEngine/Public/GeometryCollection/GeometryCollectionDebugDrawActor.h

Include

#include "GeometryCollection/GeometryCollectionDebugDrawActor.h"

Source

/Engine/Source/Runtime/Experimental/GeometryCollectionEngine/Private/GeometryCollection/GeometryCollectionDebugDrawActor.cpp

Syntax

void DrawConnectivityEdges
(
    const UGeometryCollectionComponent * GeometryCollectionComponent,
    int32 TransformIndex,
    const FGeometryCollectionParticlesData & ParticlesData,
    const TManagedArray < FGuid > & RigidBodyIdArray,
    FColor HSVColor
)

Remarks

Draw Chaos' single rigid clustering's connectivity edges.

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