Module |
|
Header |
/Engine/Source/Runtime/Experimental/GeometryCollectionEngine/Public/GeometryCollection/GeometryCollectionRenderLevelSetActor.h |
Include |
#include "GeometryCollection/GeometryCollectionRenderLevelSetActor.h" |
Source |
/Engine/Source/Runtime/Experimental/GeometryCollectionEngine/Private/GeometryCollection/GeometryCollectionRenderLevelSetActor.cpp |
bool
SetLevelSetToRender
(
const Chaos::TLevelSet
< float, 3 > & LevelSet,
const FTransform
& LocalToWorld
)
Load a new level set to render.