FGeometryCollectionSizeSpecificData

Windows
MacOS
Linux

References

Module

GeometryCollectionEngine

Header

/Engine/Source/Runtime/Experimental/GeometryCollectionEngine/Public/GeometryCollection/GeometryCollectionObject.h

Include

#include "GeometryCollection/GeometryCollectionObject.h"

Syntax

struct FGeometryCollectionSizeSpecificData

Variables

Name Description

Public variable

int32

 

CollisionObjectReductionPercentage

Resolution on the smallest axes for the level set. (def: 10)

Public variable

float

 

CollisionParticlesFraction

Number of particles on the triangulated surface to use for collisions.

Public variable

ECollisionTypeE ...

 

CollisionType

CollisionType defines how to initialize the rigid collision structures.

Public variable

EImplicitTypeEn ...

 

ImplicitType

CollisionType defines how to initialize the rigid collision structures.

Public variable

int32

 

MaxClusterLevelSetResolution

Resolution on the smallest axes for the level set. (def: 10)

Public variable

int32

 

MaximumCollisionParticles

Max number of particles.

Public variable

int32

 

MaxLevelSetResolution

Resolution on the smallest axes for the level set. (def: 10)

Public variable

float

 

MaxSize

The max size these settings apply to

Public variable

int32

 

MinClusterLevelSetResolution

Resolution on the smallest axes for the level set. (def: 5)

Public variable

int32

 

MinLevelSetResolution

Resolution on the smallest axes for the level set. (def: 5)

Constructors

Select Skin
Light
Dark

Welcome to the new Unreal Engine 4 Documentation site!

We're working on lots of new features including a feedback system so you can tell us how we are doing. It's not quite ready for use in the wild yet, so head over to the Documentation Feedback forum to tell us about this page or call out any issues you are encountering in the meantime.

We'll be sure to let you know when the new system is up and running.

Post Feedback