FPhysicsAssetSimulationUtil

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MacOS
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References

Module

GeometryCollectionEngine

Header

/Engine/Source/Runtime/Experimental/GeometryCollectionEngine/Public/GeometryCollection/PhysicsAssetSimulation.h

Include

#include "GeometryCollection/PhysicsAssetSimulation.h"

Syntax

struct FPhysicsAssetSimulationUtil

Functions

Name Description

Public function Static

void

 

BuildParams

(
    const UObject * Caller,
    const AActor * OwningActor,
    const USkeletalMeshComponent * ...,
    const UPhysicsAsset * PhysicsAs...,
    FSkeletalMeshPhysicsProxyParams & O...
)

Public function Static

bool

 

UpdateAnimState

(
    const UObject * Caller,
    const AActor * OwningActor,
    const USkeletalMeshComponent * ...,
    const float Dt,
    FSkeletalMeshPhysicsProxyParams & O...
)

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