FHeadMountedDisplayBase::IsSpectatorScreenActive

Are we outputting so a Spectator Screen now.

Windows
MacOS
Linux

Override Hierarchy

IHeadMountedDisplay::IsSpectatorScreenActive()

FHeadMountedDisplayBase::IsSpectatorScreenActive()

References

Module

HeadMountedDisplay

Header

/Engine/Source/Runtime/HeadMountedDisplay/Public/HeadMountedDisplayBase.h

Include

#include "HeadMountedDisplayBase.h"

Source

/Engine/Source/Runtime/HeadMountedDisplay/Private/HeadMountedDisplayBase.cpp

Syntax

virtual bool IsSpectatorScreenActive() const

Remarks

Are we outputting so a Spectator Screen now.

Select Skin
Light
Dark

Welcome to the new Unreal Engine 4 Documentation site!

We're working on lots of new features including a feedback system so you can tell us how we are doing. It's not quite ready for use in the wild yet, so head over to the Documentation Feedback forum to tell us about this page or call out any issues you are encountering in the meantime.

We'll be sure to let you know when the new system is up and running.

Post Feedback